Structure and Overview

Data Attributes includes an API package, located at com.github.clevernucleus.dataattributes.api and contains the following:

📂api
 ┣📂attribute
 ┃ ┣📄IEntityAttribute.java interface
 ┃ ┣📄IEntityAttributeInstance.java interface
 ┃ ┣📄IItemEntityAttributeModifiers.java interface
 ┃ ┗📄StackingBehaviour.java enum
 ┃
 ┣📂event
 ┃ ┣📂client
 ┃ ┃ ┗📄ClientSyncedEvent.java class
 ┃ ┃
 ┃ ┣📄EntityAttributeModifiedEvents.java class
 ┃ ┣📄ItemStackCreatedEvent.java class
 ┃ ┗📄ServerSyncedEvent.java class
 ┃
 ┣📂util
 ┃ ┣📄ItemFields.java class
 ┃ ┣📄Maths.java class
 ┃ ┣📄RandDistribution.java class
 ┃ ┗📄VoidConsumer.java interface
 ┃
 ┗📄API.java class

API Content

The following subsections detail every method/field in each java class located in the api package.

1. attribute.IEntityAttribute.java

Modifiers and Type Method/Field and Description
double minValue()
Returns the attribute’s minimum value.
double maxValue()
Returns the attribute’s maximum value.
StackingBehaviour stackingBehaviour()
Returns the attribute’s stacking behaviour enum type.
Map<IEntityAttribute, Double> children()
Returns an immutable map of the function-children attached to this attribute.
Collection<String> properties()
Returns an immutable collection of the properties’ keys attached to this attribute.
boolean hasProperty(String property)
Returns true if this attribute has the input property key, false if not or if the input is null.
String getProperty(String property)
Returns the attribute’s property value mapped to the input key. If it does not exist or is null, returns "".

2. attribute.IEntityAttributeInstance.java

Modifiers and Type Method/Field and Description
void updateModifier(UUID uuid, double value)
Changes the value of the input modifier (if it exists) and updates the instance and all children.

3. attribute.IItemAttributeModifiers.java

Modifiers and Type Method/Field and Description
default
Multimap<EntityAttribute, EntityAttributeModifier>
getAttributeModifiers(ItemStack stack, EquipmentSlot slot)
This method provides a mutable attribute modifier multimap so that items can have dynamically changing modifiers based on nbt. By default returns an empty HashMultimap.

4. attribute.StackingBehaviour.java

Modifiers and Type Method/Field and Description
public
static
final
StackingBehaviour
FLAT
Flat/normal stacking behaviour.
public
static
final
StackingBehaviour
DIMINISHING
Flat/normal stacking behaviour.
public
byte
id()
Returns the byte id of the behaviour enum.
public
double
result(double current, double input)
Returns the inputs through the correct function for the specific behaviour type.
public
static
StackingBehaviour
of(byte id)
Takes a byte id and retusn the corresponding behaviour type.

5. event.client.ClientSyncedEvent.java

Modifiers and Type Method/Field and Description
public
static
final
Event<Synced>
EVENT
Provides a hook to the client, AFTER it has received server-side packets and synced all Data Attribute’s relevant data, but BEFORE the player exists (i.e. during login).
public
interface
Synced {…}
Nested functional interface for EVENT .

6. event.EntityAttributeModifiedEvents.java

Modifiers and Type Method/Field and Description
public
static
final
Event<Modified>
MODIFIED
Fires when the value of an attribute instance has been modified, either by adding/removing a modifier or changing the value of a modifier.
public
static
final
Event<Clamp>
CLAMPED
Fires after the attribute instance value is calculated, but before it is output. This offers one last chance to alter the value in some way (for example round a decimal to an integer).
public
interface
Modified {…}
Nested functional interface for MODIFIED .
public
interface
Clamp {…}
Nested functional interface for CLAMPED .

7. event.ItemStackCreatedEvent.java

Modifiers and Type Method/Field and Description
public
static
final
Event<Created>
EVENT
Offers a hook into ItemStack constructor, allowing nbt data to be attached to stacks on creation.
public
interface
Created {…}
Nested functional interface for EVENT .

8. event.ServerSyncedEvent.java

Modifiers and Type Method/Field and Description
public
static
final
Event<Synced>
EVENT
Provides a hook to the server, AFTER it has sent packets to the client and synced all Data Attribute’s relevant data, but BEFORE the player exists (i.e. during login).
public
interface
Synced {…}
Nested functional interface for EVENT .

9. util.ItemFields.java

Modifiers and Type Method/Field and Description
public
static
UUID
attackDamageModifierID()
Returns Item#ATTACK_DAMAGE_MODIFIER_ID.
public
static
UUID
attackSpeedModifierID()
Returns Item#ATTACK_SPEED_MODIFIER_ID.

10. util.Maths.java

Modifiers and Type Method/Field and Description
public
static
Map<K, V>
enumLookupMap(V[] values, Function<V, K> mapping)
Creates a static lookup map for the input enum#values implementation.
public
static
float
parse(String string)
Parses a string to a float. If it cannot be parsed, returns 0F.

11. util.RandDistribution.java

Modifiers and Type Method/Field and Description
public RandDistribution(T fallback)
Constructor.
public
void
add(T input, float weight)
Adds to the internal inventory of the distributor.
public
T
getDistributedRandom()
Returns a randomly distributed and weighted result.

12. util.VoidConsumer.java

Modifiers and Type Method/Field and Description
void accept()
A functional interface equivalent to a Consumer, but with no parameters.

13. DataAttributesAPI.java

Modifiers and Type Method/Field and Description
public
static
final
String
MODID
The mod id.
public
static
Supplier<EntityAttribute>
getAttribute(Identifier registryKey)
Returns a Supplier getting the registered attribute assigned to the input key. Uses a supplier because attributes added through json are null until datapacks are loaded/synced to the client, so static initialisation would not work.
public
static
boolean
checkHasAttribute(LivingEntity entity, ItemStack stack, EquipmentSlot slot)
Checks to see if the entity has the attributes required of hte itemStack’s attribute modifiers; returns true if so, false if not.
public
static
T
ifPresent(LivingEntity entity, Supplier<EntityAttribute> attribute, T fallback, Function<Float, T> function)
Allows for Optional-like use of attributes that may or may not exist all the time. This is the correct way of getting and using values from attributes loaded by datapacks. If the entity is not null and the input attribute exists, and the entity has the input attribute, passes and returns the input function. Otherwise, returns the fallback input.